FARKLE.rocks
FARKLE.ROCKS / AT THE TABLE

How to play Farkle.

Farkle is a push-your-luck dice game. Roll six dice, keep scoring dice, then decide whether to bank your points or risk them on another roll. These are the house rules used at Farkle.rocks; other tables may use different scoring.

Farkle.rocks scoring — combinations from one roll
DicePoints
Single 1100
Single 550
Three 1s1,000
Three 2s / 3s / 4s / 5s / 6s200 / 300 / 400 / 500 / 600
Four of a kind1,000
Five of a kind2,000
Six of a kind3,000
Straight (1–6)1,500
Three pairs1,500
Four of a kind + a different pair1,500
Two triplets2,500

Start with 500 points

Your first bank must reach at least 500 points in a single turn. After you have entered the game, you may bank any positive turn score.

Score within a single roll

Set aside at least one scoring die or combination before rerolling. Dice saved on an earlier roll cannot combine with new dice to make a new set.

A Farkle ends your turn

If a roll has no scoring dice, the turn ends and its unbanked points are lost. Points already banked stay safe.

Hot dice

When all six dice score, in one roll or across the turn, you may roll all six again while keeping your unbanked points. You may instead bank if eligible.

The final round

At the standard 10,000-point target, the first player to reach the target triggers a final turn for everyone else. Highest score wins. Players tied at the top take complete tiebreaker rounds until one leads.