How to play Farkle.
Farkle is a push-your-luck dice game. Roll six dice, keep scoring dice, then decide whether to bank your points or risk them on another roll. These are the house rules used at Farkle.rocks; other tables may use different scoring.
| Dice | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 |
| Three 2s / 3s / 4s / 5s / 6s | 200 / 300 / 400 / 500 / 600 |
| Four of a kind | 1,000 |
| Five of a kind | 2,000 |
| Six of a kind | 3,000 |
| Straight (1–6) | 1,500 |
| Three pairs | 1,500 |
| Four of a kind + a different pair | 1,500 |
| Two triplets | 2,500 |
Start with 500 points
Your first bank must reach at least 500 points in a single turn. After you have entered the game, you may bank any positive turn score.
Score within a single roll
Set aside at least one scoring die or combination before rerolling. Dice saved on an earlier roll cannot combine with new dice to make a new set.
A Farkle ends your turn
If a roll has no scoring dice, the turn ends and its unbanked points are lost. Points already banked stay safe.
Hot dice
When all six dice score, in one roll or across the turn, you may roll all six again while keeping your unbanked points. You may instead bank if eligible.
The final round
At the standard 10,000-point target, the first player to reach the target triggers a final turn for everyone else. Highest score wins. Players tied at the top take complete tiebreaker rounds until one leads.